In this tutorial the battlefield terrain as well as the tree rock cannon and windmill all get their appearance from bitmap texture mapping.
Add floor lines to a material in 3ds max 2015.
If you are using the compact material editor drag the wall s tile material to an unused sample slot to duplicate it.
3ds max opens a select bitmap image file dialog.
Open the material editor.
Continue from the previous lesson.
Cannon texture rock texture set up the scene.
In the file dialog choose files of type all formats.
Navigate to the folder 3ds max 2014 tutorials sceneassets images.
Causes 3ds max to treat the grid in the perspective viewport as a fixed set of lines when you zoom in or out.
This 3ds max tutorial explores working with materials.
On the modify panel apply an edit mesh modifier to the object.
In effect the grid maintains one size no matter how much you zoom.
Go to the face sub object level.
On the modify panel parameters rollout set the height of the box to 3 0m the standard height for a typical floor of a building.
You want the first floor to start at an elevation of 40 meters so in the z coordinates display box type 40.
3ds max moves the box six meters to the left.
Select the top face of the wall.
Choose cherry jpg and then click open.
You add realism to scene objects by adding materials to their surfaces.
After you change the bitmap the preview in the title bar of the floor material node shows the new wood grain.
Includes a hdri skydome and some plant models.
This 3ds max tutorial explores working with materials using the sample uv tiling tool the backlighting option and bump map settings.
A full demo scene for 3ds max with v ray or corona using walls tiles and crossmap for several wall and floor materials.
When this is turned off the grid in the perspective viewport will subdivide to adjust its size when you zoom in or out.
Select a wall object whose material uses a tiles map.
More materials for 3ds max.